leaving a software development job to become a professional gamer). Promotions now always ensure a higher weekly pay instead of losing money due to working fewer days, except in very rare instances for narrative reasons (e.g. The overall pay for most careers now has a more exponential growth curve. Pay jumps tend to be right after the job requires a university degree or after you pick a branch. Pay rates at top levels are even higher than normal, and base pay at level 10 have been realigned to better reflect real-life careers and game difficulty. Pay curves have been crunched down so that pay rates at lower job levels start lower and rise slower at first. The hourly pay rates of every job have been completely retuned. Musicians can learn any two musical skills in order to advance if you want your Sim to be a rock star instead of a pianist, the guitar and singing skills will work just as well! Comedians will still need to learn comedy, of course, but will now require some Acting skill at higher levels. Before your Sim enters a specific branch, any kind of performance skill at all will now satisfy the requirement instead of the specific combination of comedy and guitar. Athletes will need to stay in good shape, botanists will need to learn about herbalism, doctors will need a lot of education, several careers will require you to develop and maintain a certain level of fame, and business-focused careers see the return of a friend requirement.Įntertainers have had their skill requirements completely redone. This includes a crunch down of all pay rates at lower levels, more exponential pay growth with promotion levels for most careers, a re-thinking of top level pay rates to better align careers with their real life counterparts and game requirements, higher skill requirements across the board, and brand new promotion goals like degrees, friends, and fame level.Ĭareers will now ramp up their skill requirements faster and will require a greater variety of skills and non-skill requirements. This mod is a comprehensive overhaul of the game’s careers aimed at making career progression more difficult and engaging. For players with Dream Home Decorator, failing an Interior Decorator gig now pays 35% of the expected fee instead of 0% (critical failures still pay 0%).For players with Discover University, the Bartending Cert now only requires 4 classes instead of 12.For players with Discover University, skill classes are now much more effective for Sims with a low level in that skill, and less effective at high levels.For players using the Degree Nerf addon, earning the necessary degrees to be a doctor will now skip to level 7.For players with High School Years, the "Make Business Calls" interaction from the Business career builds the Entrepreneur skill.For players with High School Years, certain jobs now require the Entrepreneur skill.New "MusicianOutfitChange" addon, changes the career outfit for the Musician branch of the Entertainer career to random Party outfits instead of a formal suit/gown.Updated for compatibility with the new patch.Fixed issue with degree bonuses if Degree Nerf was not installed.Fixed issue where Skill Classes would not award any skill progress.Fixed errors with the Socialize With Coworkers and Make Friends interactions.The "Fill Out Reports" interaction from the Business career now gives some Entrepreneur skill.Investing in Bess Sterling's company now gives some Entrepreneur skill.Selling apps, plugins, and games made with the Programming skill now give some Entrepreneur skill.Adult versions of some part-time careers have had their schedule adjusted to give them more hours (and more money) since they don't need to worry about going to high school.Pay rates for the Influencer and Streamer careers have been adjusted.Added defensive scripting to prevent mod conflicts with older mods that override parts of career interactions with outdated code.Barista shifts have changed again due to popular request and now offers three options: early morning (5am - 8am), afternoon (4pm - 7pm), and all day (8am - 2pm).Sims with variations of "Needs Vacation" moodlets will have lower work performance.Fixed issue with Skill Classes not progressing skills.